[1]
“GAMIFICATION AND ONLINE GAMES AS EFFECTIVE STRATEGIES FOR STRENGTHENING MATHEMATICAL COMPETENCIES IN STUDENTS WITH ATTENTION DEFICIT HYPERACTIVITY DISORDER (ADHD)”,
JRA, vol. 6, no. 1, Mar. 2024, Accessed: Apr. 09, 2025. [Online]. Available:
https://journlra.org/index.php/jra/article/view/1548