GAMIFICATION IN HISTORY CLASSROOM: THE GAMECHANGER

Authors

  • Dr. Ajit Kumar Bohet* Author

Abstract

History is the enquiry of past events and developments. It is a wide vista of human life as it encapsulates social, political, economic, cultural aspects etc. When History is defined in its broadest sense, it often becomes difficult for students to grasp its essence and comprehend its actual worth. The utility of History can thus be saved with self learning through inclusion of games in formal education. Thus, gamification can be utilised as a powerful educational tool that leverages game elements to motivate and engage learners across History. Underit, students work toward a goal, choosing actions and experiencing the consequences of those actions. They actively learn and practice the right way to do things in the most entertaining way possible. This results in active learning through experiences instead of passive learning. Inthis paper it is an attempt to bring to the surface the importance, benefits of gamification and experiential learning in History and six such games through which teaching history at secondary level can be made interesting and effective as well as experiential.

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Published

2023-12-22

Issue

Section

Articles

How to Cite

GAMIFICATION IN HISTORY CLASSROOM: THE GAMECHANGER. (2023). Journal of Research Administration, 5(2), 12441-12456. https://journlra.org/index.php/jra/article/view/1494