A LITERATURE REVIEW OF USING GAMES IN FLIPPED CLASSROOMS IN MUSIC EDUCATION BETWEEN 2020-2023
Abstract
: This paper has a literature review of 37 empirical studies published between 2020 and 2023 investigating game-based flipped classrooms in music. The combination of games and flipped classrooms is a lot more common in the teaching world, but less common in music. In order to understand the study of games in flipped classroom in music education, this paper uses PRISMA method to select, identify, research and evaluate target essays in a given year. Compared to previous studies, our findings reveal new trends and priorities, but also present additional challenges. Emerging trends include an emphasis on the teacher-student experience, curriculum engagement, music and game software research, expanding from adults to young learners, and investigating how students are motivated to learn. In addition, the focus of research has shifted from the original use of computers or multimedia to the use of online platforms, and some schools have even developed their own classroom management platforms. Music games range from rhythm and music software developed by established companies to professional music production software. From the insights gathered in this review, we conclude that the use of game-based flipped classrooms in music programs can improve musical performance while developing integrated teachers with musical skills and proficiency in online music software, opening a new chapter in the development of technology in classrooms.
Key word:literature review,game based in learning,flipped classroom,music education