HARMONIZING PLAY AND LEARNING: ENHANCING SOLFEGGIO EDUCATION THROUGH MUSICAL GAMES IN A FLIPPED CLASSROOM MODEL
Abstract
Objective: The purpose of this study was to evaluate the effects of music games and flipped classroom model on solfeggio and ear training education, and to evaluate the effects on student engagement, satisfaction and academic performance.
Background: Student-centered is the current reform direction in education. Making students learn actively and have fun is the focus of our reform.
Methods: A pre-test - post-test randomized controlled experiment was used in this study. It was a randomized controlled experiment before and after the experiment.the population includes first-year undergraduates majoring in music education at a normal school in Guilin, Guangxi, China. 60 in total. it included in this study were divided into two groups: experimental group (n = 30) and control group (n = 30).the data was collected between December 1, 2022 and March 1, 2023. Before and after testing.
The test forms were provided to each group simultaneously. The post-test was conducted 1 month after the pre-test finished. Communication skills training was conducted online for 2 days (12 hours in total).After the experimental group filled in the prediction form. Information sheet, effective communication skills scale. A questionnaire survey was conducted using solfeggio test, participation (ose) and satisfaction
Results: The flipped classroom teaching based on music games had better effect and higher achievement in solfeggio ear training. The score was below average. By comparing the average scores of the two groups of students' engagement and satisfaction on the post-test. Compared with the pre-test group, the two sets of data improved.
Conclusion: After the experiment, students' performance, participation and satisfaction in solfeggio ear training have been improved compared with traditional teaching. The research results show that, in solfeggio ear training teaching, game-based flipped classroom can stimulate students' learning initiative, have fun in learning, improve students' learning participation and course satisfaction, and thus improve students' performance in solfeggio ear training. However, this kind of teaching requires teachers to have certain network utilization resources and layout ability. The results of this study are of great significance for guiding the reform of music curriculum.
Keywords: music education, solfeggio, flipped classroom, engagement, digital game-based learning.